Hej, I’m Meryl šŸ‘‹

I turn complex systems into intuitive user experiences by bridging design and engineering.

Ex-Ericsson Product Designer & Developer, King (Candy Crush) UX Engineer.

UX Product Design

Reducing Decision Fatigue in Pet Adoption Browsing

2025 • B2C • Animal Welfare


Finding the right pet to adopt can feel overwhelming when users are presented with too many choices and unclear information.


I designed a mobile-first pet adoption browsing experience that simplifies discovery through intuitive filtering, clearer information hierarchy, and emotionally engaging UI patterns to help potential adopters browse with more confidence.


Skills: Product Design, Design Brief Task, User Flows, Interaction Design, Accessibility

Tools: Figma, Canva


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Recreating the Shared Experience of Live Comedy in a Digital Space

2024 • B2C SaaS • Entertainment


Delivering live entertainment safely during the pandemic often meant losing the social and immersive experience of a live show. I designed a live streaming platform that keeps audiences engaged and performers connected, preserving the shared energy of live comedy.


Skills: UX/UI Research and Design (end-to-end), Competitor Analysis (SWOT), Personas, Design Process, Usability Testing, Product Redesign

Tools: Figma, Adobe XD, Miro


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From Ingredient Overload to Clarity:

Designing an Allergy-Safe Grocery Shopping Experience

2023 • B2C SaaS • Food & Health


Checking product suitability can be slow, frustrating, and risky for users with food allergies. I helped design a mobile app prototype that reduces cognitive load by translating complex ingredient lists into clear, personalized food safety insights.


Skills: UX/UI Design, Contextual Exploration, Observational Research, Personas, Workshop, Prototyping, Product Redesign

Tools: Marvel, Figma


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UX Virtual Reality

Ericsson Internship – Virtual Reality (VR) Smart Lab: Digital Twin


A VR digital twin of Ericsson's Kista Innovation Park (KIP) in Sweden, integrating VR with IoT sensors to merge physical and digital elements. Designed to connect innovation labs worldwide, enabling remote interaction with each lab's smart infrastructure.


Role: VR Designer & Developer, Project Manager

Skills: 3D Modelling, Project Management, UX/UI Design, C# Programming

Tools: Figma, Unity, Internet of Things (IoT), Smart Sensors


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Master's Thesis Project: Simultaneous Interaction in Virtual Reality (2023-2024)


There is a research gap in exploring simultaneous interaction as a hybrid input setup, without the use of third-party hardware and software such as Arduino and Leap Motion. How do users perceive the usability of simultaneous interaction as an input system in VR?


Role: VR Designer and Developer, Interaction Designer

Skills:  UX/UI Design, Game Development, C# Programming

Tools: Meta Quest Pro VR Headset, Unity


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Mixed Reality (MR) Exhibition: 

SpaceX[R] – Presented to Ericsson


This mixed-reality prototype uses Virtual Reality (VR), hand-tracking, tangible objects, and haptic feedback to convey planetary properties and provide an immersive learning experience of our solar system.


Role: Interaction Designer, Project Manager, Hardware Developer

Skills:  UX/UI Design, C# and C++Programming, Prototyping & IoT Development

Tools: Arduino, Meta Quest 2 VR Headset, Unity


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UX Engineering

King Internship – UX Build Engineer (2024-2025)


  • My focus was on enhancing the developer experience across the entire development lifecycle, from coding and testing to deployment. I worked to ensure that engineers and cross-functional teams could move efficiently through their workflows with minimal friction.


Role: UX Build Engineer & UX Researcher, Designer, Programmer

Skills: Artificial Intelligence (AI), CI/CD, Metrics, Python

Tools: Github, Docker, Splunk, Jenkins


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