Hej, Iām Meryl š
I turn complex systems into intuitive user experiences by bridging design and engineering.
Ex-Ericsson Product Designer & Developer, King (Candy Crush) UX Engineer.
I turn complex systems into intuitive user experiences by bridging design and engineering.
Ex-Ericsson Product Designer & Developer, King (Candy Crush) UX Engineer.
2025 ⢠B2C ⢠Animal Welfare
Finding the right pet to adopt can feel overwhelming when users are presented with too many choices and unclear information.
I designed a mobile-first pet adoption browsing experience that simplifies discovery through intuitive filtering, clearer information hierarchy, and emotionally engaging UI patterns to help potential adopters browse with more confidence.
Skills: Product Design, Design Brief Task, User Flows, Interaction Design, Accessibility
Tools: Figma, Canva
2024 ⢠B2C SaaS ⢠Entertainment
Delivering live entertainment safely during the pandemic often meant losing the social and immersive experience of a live show. I designed a live streaming platform that keeps audiences engaged and performers connected, preserving the shared energy of live comedy.
Skills: UX/UI Research and Design (end-to-end), Competitor Analysis (SWOT), Personas, Design Process, Usability Testing, Product Redesign
Tools: Figma, Adobe XD, Miro
2023 ⢠B2C SaaS ⢠Food & Health
Checking product suitability can be slow, frustrating, and risky for users with food allergies. I helped design a mobile app prototype that reduces cognitive load by translating complex ingredient lists into clear, personalized food safety insights.
Skills: UX/UI Design, Contextual Exploration, Observational Research, Personas, Workshop, Prototyping, Product Redesign
Tools: Marvel, Figma
A VR digital twin of Ericsson's Kista Innovation Park (KIP) in Sweden, integrating VR with IoT sensors to merge physical and digital elements. Designed to connect innovation labs worldwide, enabling remote interaction with each lab's smart infrastructure.
Role: VR Designer & Developer, Project Manager
Skills: 3D Modelling, Project Management, UX/UI Design, C# Programming
Tools: Figma, Unity, Internet of Things (IoT), Smart Sensors
There is a research gap in exploring simultaneous interaction as a hybrid input setup, without the use of third-party hardware and software such as Arduino and Leap Motion. How do users perceive the usability of simultaneous interaction as an input system in VR?
Role: VR Designer and Developer, Interaction Designer
Skills: UX/UI Design, Game Development, C# Programming
Tools: Meta Quest Pro VR Headset, Unity
Mixed Reality (MR) Exhibition:
This mixed-reality prototype uses Virtual Reality (VR), hand-tracking, tangible objects, and haptic feedback to convey planetary properties and provide an immersive learning experience of our solar system.
Role: Interaction Designer, Project Manager, Hardware Developer
Skills: UX/UI Design, C# and C++Programming, Prototyping & IoT Development
Tools: Arduino, Meta Quest 2 VR Headset, Unity
Role: UX Build Engineer & UX Researcher, Designer, Programmer
Skills: Artificial Intelligence (AI), CI/CD, Metrics, Python
Tools: Github, Docker, Splunk, Jenkins