MY PROJECTS

Case Study: Your Personal Allergy and Food Preference Shopping Guide


Food allergies and preferences can make it difficult for users to check if a product is suitable for them. Reading every ingredient on a label is inefficient, frustrating, and can be dangerous due to complicated and unknown ingredients. FoodFocus is a mobile app prototype that simplifies that process.


Role: Interaction Designer

Skills: UX/UI Design, Contextual exploration, Observational research, Personas, Workshop, Prototyping, Product Redesign

Tools: Marvel, Figma


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Case Study: Experience Comedy Live Streams from the Comfort of Your Own Home


A live streaming website prototype that even in the midst of the pandemic offers a safe and immersive experience for users to consume and produce entertainment, while still capturing the social atmosphere of a live performance with a live audience.


Role: UX/UI Researcher and Designer

Skills: Competitor Analysis (SWOT), Personas, Design Process, Usability Testing, Product Redesign

Tools: Adobe XD, Miro


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Design Sprint: Finding a Solution to Excessive Food Waste


Every day in Sweden, enormous amounts of food are thrown away and people also buy out-of-season food that's bad for the planet. How can we solve this problem?


Role: Product Owner

Skills: UX/UI Design, Mapping, Sketch, Decide, Prototype, A/B Testing

Tools: Figma, Miro


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Ericsson Internship – Virtual Reality (VR) Smart Lab: Digital Twin


A VR digital twin of Ericsson's Kista Innovation Park (KIP) in Swede, integrating VR with IoT sensors to merge physical and digital elements. Designed to connect innovation labs worldwide, enabling remote interaction with each lab's smart infrastructure.


Role: VR Designer & Developer, Project Manager

Skills: 3D Modelling, Project Management, UX/UI Design, C# Programming

Tools: Figma, Unity, Internet of Things (IoT), Smart Sensors


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Mixed Reality (MR) Exhibition: 

SpaceX[R] – Presented to Ericsson


This mixed-reality prototype uses Virtual Reality (VR), hand-tracking, tangible objects, and haptic feedback to convey planetary properties and provide an immersive learning experience of our solar system.


Role: Interaction Designer, Project Manager, Hardware Developer

Skills: UX/UI Design, C# and C++Programming, Prototyping & IoT Development

Tools: Arduino, Meta Quest 2 VR Headset, Unity


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Master's Thesis Project: Simultaneous Interaction in Virtual Reality (2023-2024)


  • There is a research gap in exploring simultaneous interaction as a hybrid input setup, without the use of third-party hardware and software such as Arduino and Leap Motion. How do users perceive the usability of simultaneous interaction as an input system in VR?


Role: VR Designer and Developer, UX Researcher and Designer

Skills: UX/UI Design, Game Development, C# Programming

Tools: Meta Quest Pro VR Headset, Unity


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King Internship – Build Engineer (2024-2025)


  • As a Build Engineer Intern, my focus was on enhancing the developer experience across the entire development lifecycle, from coding and testing to deployment. I worked to ensure that engineers and cross-functional teams could move efficiently through their workflows with minimal friction.


Role: Build Engineer, UX Researcher, Designer, Programmer

Skills: Artificial Intelligence (AI), CI/CD, Metrics, Python

Tools: Github, Docker, Splunk, Jenkins


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